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Popular media events of today
are likely to attract a big, live audience. Being part of
a F1 audience, for example, knowing that the event is broadcast
to perhaps millions of people, is a truly arousing experience.
But the size of the audience and the complexity of events
do not come without drawbacks. Spectators find it difficult
to be at the right spot at the right time and to grasp the
essentials of the on goings. Our research of emerging interactive
media channels address this problem and aims to explore possible
add-on value for the spectators. Mobile information technology
designed to cope with a information- and media intense environment,
will radically augment the spectators' experience of the event.
The Sport Informatics project have studied several research
contexts within this area. Our aim within this field is to
collect research data to conceptualize, design, implement
and evalutate mobile services. This enables us to create personalized
services, propagating information on demand and in the appropriate
form.
Mobile Order The aim of thisÊproject
is to provide a number of ethnographies of everyday life with
mobile technologies, while showing how new ways of doing fieldwork
can be used to perform such studies. The studies also have
as a general aim to derive implications for the design of
new mobile technologies and services. The project includes
fieldstudies of mobile work at Arlanda Airport, London Underground
and Goteborg Traffic Information Central, as well as studies
of the use of mobile phones among teenagers in public places.
MobiLearn - Mobile Competence Development for Nomads The importance for professionals to
continuously learn is given major attention in both research and practice. Based on
previous research we now are making a transfer to new applications and models, which
allow mobile people to engage in genuine interaction in competence development activities.
Our interest is to understand the competence development needs of nomads and to support
these needs with 3G or other wireless solutions as the platform. We want to explore
learning models and activities, applications for mobile competence development and
business models for the mobile competence development.
The objectives of the
project is to design and develop mobil IT for public safety.
The research is conducted in close cooperation with the police,
security guards, the fire department and the public. One argument
elaborated in this research is that we have democratic right
to feel safe in public places -- SafeStreet, and the we also
have a moral duty to participate in maintaining the SafeStreet.
Go to Past Projects
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