The Ubiquitous Graphics system makes it possible to display very large
and detailed computer graphics - without losing any resolution. The
user holds up a small display to any part of a full-size image to see a
detailed or alternative view of the desired portion.
Ubiquitous Graphics is a follow-up to the Total Recall project.
In
the Mobile Collaborative Games project we introduced several new ways to play
wireless mobile computer games. Using handheld devices connected in
Wireless LAN ad hoc networks with the OpenTrek platform, Mobile Collaborative Games explored the
...
This research project explored aesthetic information displays called informative art.
These displays were visualizations that used art as inspiration for both their appearance and their role
in our surroundings. ...
Pin&Play is a novel technology developed at Lancaster University, with intelligent pushpins that become connected to a network when they are attached to a large and flexible surface. We have looked ...
Smart-Its
are generic, cheap computational devices that can be used for post-hoc
computational enhancement of everyday objects. In the form factor of a
sticker, Smart-Its allow objects to perceive their environment,...
Track was a week-long group project developed during the PLAN technology workshop at the Mixed-Reality Lab, University of Nottingham, UK. The idea was to enable people to get in the shoes of strangers ...
The project Bricolage explored the notion of on-the-fly expressive hacking of everyday objects at hand by ubicomp end-users. This concept consisted of taking advantage of the physical properties (e.g. ...
Total
Recall is a system that allows in-place recall of captured
whiteboard annotations. Instead of displaying the annotations on a separate computer,
Total Recall shows the annotations at the place on the board where they
...
In order to explore alternative means of creating pictures and to make use of the new opportunities of digital technology, we have developed a novel concept for digital cameras: context photography. Context ...
The mechanical and optical constraints specific to analogue cameras have disappeared with the advent of digital technology but still limit the way we conceive photography. The Picture This!...