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abstract
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Mobile
music is a new media relying on the use of mobile computing, which is
characterised by a tension between place and music creation, listening
or
sharing. This tension is created by its mobile nature and results from
the fact
that mobile music devices can be used anywhere but at the same time
have an
awareness of place. When becoming mobile, the media is displaced from a
particular location to the movements of a particular user, providing a
soundtrack to her life as the Sony Walkman™ once did, but with
additional
properties such as networking capabilities or context-awareness.
The
aim of the workshops is to discuss the directions of mobile music
technology
as well as establish a community around the field. In the first
workshop held at the Viktoria Institute, we
reviewed and discussed the state-of-the-art, and determined
opportunities and
challenges for mobile music. The second one (organised in conjunction
with NIME'05)
focused on getting a
deeper understanding of the design issues surrounding mobile music and
how they
differ from stationary music practices. Each workshop consisted of
presentations followed by discussions and structured brainstorming
sessions. A
third workshop was held in 2006 at the University of Sussex, UK, in
collaboration with the Pervasive
and Locative Arts Network and Futuresonic,
and a 4th one in Amsterdam, The Netherlands, in collaboration with STEIM and Waag
Society.
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| my
contribution |
In
the first workshop, I was an invited speaker and led brainstorming
activities about mobile music creation, together with Chris
Salter (sponge). Since then, I
have been co-organising the workshops and I
am now a permanent member of the steering committee.
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| more
info |
>>
1st
Mobile Music workshop website (2004)
>> 2nd
Mobile
Music workshop website (2005)
>> 3rd
Mobile Music workshop website (2006)
>> Official Mobile
Music workshop website since the 2007 4th workshop
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