|
|
|
|
abstract
|
This
was my thesis project in electroacoustics, completed for obtaining my
MSc in engineering physics. It consisted in building a 3D sound system
for headphones that allowed real-time sound source and user
displacement in a virtual acoustic environment, compensating for head
movements with a magnetic headtracker. Because of a flexible design
with different sets of pre-selected physically modelled filters, the
complexity level of the simulation could easily be chosen, making the
system adaptable to both available computing power and realism
requirements in the development of interactive applications.
|
more
info
|
>>
CHI
2002 poster
|
|
|
|
|