Interaction with Sound & Music

Lalya Gaye, Viktoria Institute
Guest lectures and workshop at Information Art & Design course - Prof A. Kubota
Department of Interaction Design, Tama Art University, Tokyo, Japan
September 2005


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Design exercices

The lectures about interaction with sound and music ended with a small workshop in which students made scenarios and rapid prototypes of mobile audio applications.
This page describes :
- the methods of bodystorming and interaction relabeling used during the workshop
- the brainstorming session during which the students developped simple applications ideas about mobile audio
- 3 scenarios of use further developed and prototyped by enactement by the students.

Students
Students participating in the workshop activities included:
- Group1: Mr Yamaguchi, Mr Inafuku, Mr Kojima
- Group2: Mr Mori, Miss Suzuki, Miss Shinuzu
- Group3: Mr Higa, Mr Ogata, Mr Hayashi, Miss Hasegawa

Method
The students were divided in groups of 3-4 people. They first brainstormed simple application ideas for mobile and locative audio, selected one particular idea per group (the one that the rest of the class found most interesting), then further developed them using bodystorming and/or interaction relabeling. Finally, they presented their application ideas and scenarios in front of the class.
* Scenario bodystorming consists of developing and physically enacting scenarios of use. By using this method, students can get an embodied understanding of issues surrounding design and use.
* Interaction relabelling consists of working with unrelated products to develop new forms of interaction. In this workshop, students could take existing electronic or mechanical artefacts, pretend they were mobile or locative audio devices, and tell and act out how they would work.
* The students could also support their scenarios using MAX/MSP or other prototyping tools they had already been working on (f.ex. already built portable speakers in 'pet sound battle system').
[For references about the bodystorming and interaction relabeling methods, please see the literature list on the main page]



Interaction relabelling




Brainstorming











Application ideas

* Group 1


Brainstorm paper sheet - group 1


Train noise un-cancellation

Pet sound battle system

Ad hoc music sharing with ranking

Sound graffiti

Bicycle music with speed matching bpm

* Group 2


Brainstorm paper sheet - group 2


Sonification of bus arrival

Musical shoes

Ghost sounds following people


Portable planetarium

Suica card music sharing in Tokyo underground

Musical trolley


Playing harmonica on a Gameboy card and afterwards remixing the sounds in the Gameboy

Musical metro handle / page holder?

Sonification of rain on umbrella

Music mixing based on how much drink left



* Group 3


Brainstorm paper sheet - group 3


Dog-human audio communication system

System for humiliating flashers - part I

System for humiliating flashers - part II


Fart amplifier in public space

Audio guiding system for blind people

Jet audio transmitter?


Amplification of sounds of empty stomachs?

Artificial ears?

Musical reactive floor?


Book music player

Musical augmented reality binoculars?

Rapid prototyping

* Group 1: pet sound battle system

When dog-owners meet, the barking of their dogs is translated into music, which turns the encounter into a doggy DJ battle. The barking is hidden by mouth pieces and the music output through portable shoulder speakers worn by the dogs. Two modes are available:
- battle mode: dogs engaging into a sound battle where the best dog's barking sound wins
- session mode: dogs collaborate in mixing music together.
This system is meant to support interaction both between owners and between dogs.


Sketch of the pet sound battle system

Student acting out as a dog with shoulder speakers

Bodystorming of the battle


* Group2: Suica card music sharing in Tokyo underground


Sketch of the Suica card music sharing




Many people travelling with the Tokyo underground use RFID cards called Suica to pay for their fare. In this proposal, a Suica card user who is listening to music can leave an mp3 at the ticket barrier to be picked-up by the following card user. The following user can either automatically start listening to the song when passing by the barrier, or store it in his/her play-list and listen to it later. One could imagine people tryingn to pass right behind particular people because they look like their music taste might be interestng.This systemcould also be an alternative paying system were users could pay one trip with one song when the card runs out of money.





Enacting a scenario


Traveller leaving an mp3 at the ticket barrier

The following traveller picking up the mp3

* Group 3: Okasan!

In the future, convicted flashers might be released with the condition of being tracked by the police with GPS, get speakers implanted behind their ears and of giving away their mum's phone number to the authorities.
If commiting a new offence, two scenarios could take place:






1) the victim could use a voice simlulator connected to a database of mums' voices, so she could sound exactly like the offender's mum while reprimanding him;










2) the police sensing the situation could automatically connect the victim's mobile phone to the offender's mum so she could reprimand her son herself.


Sketch part I: flasher offending victim


Sketch part II: victim repremanding offender with mother's voice


Enacting the sketches - part I

Enacting the sketches - part II