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A group project
developed during the PLAN technology workshop at the Mixed-Reality
Lab, University of Nottingham, UK (September 2005).
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== CONCEPT ==
Track aims at enabling people to get in the shoes of
strangers when crossing their paths and to experience trails of their
lives: people leaving a personal trail along a path
(e.g. the music they are listening to, their heartbeat, etc), as well
as discovering
and following the trails of others around them. |
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== TECHNOLOGY ==
Technology used
in the Track project would include a
GPS-enabled mobile device connected to content
generator(s) (e.g. microphone,
MP3 player, biometric sensor...) and corresponding playback actuators
(e.g. headphones, haptic actuators...). |
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== DESIGN PROCESS ==
The project's concept originated from Malcolm Hall's idea
of crossing the paths taken by other people during a
day, and accessing blogs or urls connected to these paths. It evolved
into the current concept during brainstorming sessions.We prototyped the concept in three different ways, with: - video scenarios exemplifying possible ways in which the device could work or could be used - a PDA prototype proving the technical feasibility of the concept and making a first step in the implementation of the system - experience prototypeing that show how it feels to walk in an out of a trail, using Wizard of Oz technique. |
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== USER SCENARIO ==
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| == PDA PROTOTYPE == | ||||||||||||
| We built a fully working
prototype called Path Music
that show the technical feasibility of the concept. Each
of the
coloured paths shown have an MP3 associated with them. The red dot
represents your current location which is plotted on the map using a
GPS. As you approach a path you here the music for that path begin to
fade in, and as long as you are walking along the path the music will
continue to play. If you wander away from that path the music will fade
out and the volume level is relative to your distance from the path.
Ultimately, one should be able to scroll through time to access trails
left by others within a certain period of time or at particular monent
(feature not yet implemented). The software was built
with using a combination of
sofware. The map data is from OpenStreetMap,
the map viewer component is Smaps - a soon to be GPL .NET mapping
library by Equator Glasgow, the music is played using a C# wrapper for
fmod which was taken from WiFiTunes and
the NMEAParser is the same one used in WiFiFoFum. Screen shots from
the PDA screen showing a person's location with a red dot and various
trails as colour lines
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== EXPERIENCE
PROTOTYPE ==
Prototyping the
experience of following a trail
consisted of making people walking with wireless
heaphones along a path taped on the ground in the lab.
As a person was walking, we processed the sounds he would be hearing to
simulate how the system would react (Wizard of Oz technique). Loosing a
trail would result in the sound fading out, walking faster in the music
going faster, walking backwards in the music being played backwards,
etc.
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== RELATED WORK ==
This project is related to the Familiar
Stangers project (Goodman, Paulos - Intel
Research Berkeley) in terms of enabling new means of
experiencing the presence of others in shared public space. It also
relates to several sound-walk and audio
space annotation projects. However, instead of using authored content
(such as guided tours or historical audio narratives) or leaving
punctual audio annotations, Track focuses on letting people
re-experience everyday people's trails of experience where they occured
and linearly along a path, on letting them 'walk in their shoes'.
Furthermore, Track is meant as a platform opened to various formats of
content: music but also audio narratives, video, biometrics such as
heart-beat re-experienced with haptics, etc.Various projects creating intimate connections among people with technology are listed on the mobile art and locative media resource website, under intimate connections: http://www.netzwissenschaft.de/mob.htm#intimate Below is a list of related locative audio and sound-walk projects:
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== PROJECT
TEAM ==
Link: workshop wiki + project wiki |
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== PLAN:MRL ==
PLAN (Pervasive
and Locative Arts Network) is a new international and interdisciplinary
research
network in pervasive media and locative media, funded as part of the
Engineering and Physical Sciences Research Council (EPSRC) Culture
& Creativity programme in the UK. The network brings together
practicing artists, technology developers and ethnographers with the
aim of advancing interdisciplinary understanding and building consortia
for future collaborative projects. The PLAN technology workshop at MRL was an opportunity for a small technically-capable group to learn from each other and explore, build,and define the realities of future research directions in the emerging fields of pervasive and locative media. The group included expertise and access to a whole range of platforms and technologies in this area, including sensors and actuators, present and next generation cellphone networks and handsets, web 2.0 methods and standards, interaction and industrial design, mathematical modelling and simulation, mapping and location sensing. The workshop took place at the Mixed Reality Lab (MRL) at the University of Nottingham, an interdisciplinary research lab focused on the development and application of mixed reality to visualisation, learning, knowledge management, control systems, ethnomethodological studies, leisure and co-operative work. |
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